The online racing simulator
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Fuel Filter
S2 licensed
Quote from kimd41 :If they're done and at optimizing stage, I don't see why they can't be released as a TEST patch. Some of us have powerful CPUs, the optimization can be done while we're playing

Of course LFS was written for one thread, so unless the patch allows the sim to use multi core CPU's all of our mighty quad and dual cores are pretty much useless... which is why I could see that they are trying to optimize the CPU usage.

Looking into the proverbial crystal ball ... I think LFS will be soaked with attention after the patch, Rockingham and the VW. It will fade sooner than before though, especially when a lot of us are in between iRacing.
Fuel Filter
S2 licensed
My dreams are coming true!

Quote from Dajmin :
And who says that just because you're playing LFS you're alone? I could drink and play LFS and still, by the miracle of actually living with my girlfriend, not be alone

Exactly; and when she's bugging the shit out of you. I call that this also qualifies as drinking with company... especialy when the company is all up in your face
Fuel Filter
S2 licensed
I just ran a few laps.
Very complete and informative system. Good work guys.

Great ping too. Would like to see more servers running more than 5 laps - say 20 or 30 (never mind actual racers who don't need a shot of Ritalin to run them). And a FXO/RB4/XRT combo server that actually stuck around.

Good work. Large step for realtime stats and user control
Last edited by Fuel Filter, .
Fuel Filter
S2 licensed
"my gamepad must not be calibrated..."
Fuel Filter
S2 licensed
Quote from Shotglass :
add frame delay caused by the crappy lcds themself the 3 frame prerendering that at least nvidias do by default and youre rapidly approaching 100ms+ which if youre as thick as me when it comes to noticing oversteer is an issue

+
the standard 125Hz @ 8ms USB lag (be it if you use a USB wheel) on top of the 5ms LCD latency, frame buff, frame drops dropping the CPU's response time and vsync's ultra 'uck' lag, 40 or 50ms can probably be added upon your ping time.
Yet, the USB latency can be tweaked down to 500Hz/2ms and 1000Hz/1ms with polling scripts.

Thank god the devs aren't from SimBin. Talk about device to screen latency.

12x10/75Hz
Last edited by Fuel Filter, .
Fuel Filter
S2 licensed
Good stuff
Tire squeal is much more realistic along with the contact sound (wall hit). The 'thud' sound is a nice realistic patch for the original which sounds kind of clunky and low-fidelity.
Fuel Filter
S2 licensed
Quote from senn :i currently use 180 deg on the g25, but i'm slowly creeping it up. i've tried 720 and its hideous, forget trying to counter any kind of major slide. I know that my real life car steers slightly faster as u progress in the steering (un assisted btw) i don't think the LFS cars do this...

Actually, it does.
It's 'Wheel Turn Compensation'. Options>Controls and under the 'Wheel Turn Degree' slider. Have had mine set to .30 since my demo days. Just like the Degree's slider, it also helps catch over or understeer; the thing I like about it is that I can catch over/understeer easily and still have precision in the middle of the wheel.
Fuel Filter
S2 licensed
Quote from BoyGTA :They are locked to 100fps. You can do that in options too.

I think he was referring to the lack of fps dips.
Ofcourse after you factor-out multiplayer and just run hot lapping, many PC's have no trouble with the FPS.

Is it just me or does it seem that this car would be par on par with the FXO and RB4 in those videos?
Fuel Filter
S2 licensed
Brainstorming session

As BL has limited track variations I burned a few minutes, brainstormed and whipped this mspaint BL fantasy variations layout... out.

BL Club starts on the left tight lane of the Paddock Interstate stretch with the other lane being Club's own pit area. The first left turn is a mild to hot speed choke off the interstate down over the blunt hill pitch heading for BL-GP (BL Club's ride down over the bridge may lift a few tires and stomachs) -- through a mildly fast 180* turn leading back under the bridge. Continues as BL-GP until you pass it's start/finish and are forced into a light right and left turn on a concrete pavement patch that slowly chokes further right. The left side is plagued with healthy green quicksand pitched downward threatening to eat it's riders (BL GP's frontstretch (right side) brags this as being a land dug wall) This rough roaded and dynamic part of BL Club makes braking after the speedy front stretch interesting. The end of this piece makes a smooth line transition into the far part of BL GP's T2/chicane and into a small acceleration before a quick zig-zag forcing a light lift on the accelerator. Coming out of the 1/2 chicane you ride down BL GP's slight and quick downcline on the backstretch and get into some speed. Hugging the left side, checking for any other cars amongst, you brake only half way in the latter end through the step out; knocking a cone or two through the uncurbed long right choke. Smooth acceleration through Clubs freshly paved interstate front stretch on-ramp.

I cooked a BL-3, but it didn't seem as interesting as my Club. Just dreaming:monkey:
Good topic too Got me thinking - sorry for going off track.
Last edited by Fuel Filter, .
Fuel Filter
S2 licensed
Keyboard drifting...
Yeah, wth?
Fuel Filter
S2 licensed
Made extended cams using the TV D. editor and tried to keep the cameras in lengthy viewable positions so there wouldn't be a lot of camera changing. Some tracks, such as FE, only use 4 cameras.
BL1
BL2 (rally)
FE1R
FE1
SO3R (short mid-course)
SO6 (chicane)
SO1

-FF
Fuel Filter
S2 licensed
Theres no sence to hammer on a guy who has only NFS and rF as realistic driving sims therefor being ill-informed to compare to LFS. Pointless. He apparently needs to stick to the multi-million dollar budgeted gold tooth "simulators" as he doesn't have a clue to the difference.
Fuel Filter
S2 licensed
Quote from MAGGOT :Keep in mind not all areas 'beyond the barriers' are driveable, some places you will just fall through the surface into oblivion, doomed to reset onto nothingness forever.

Just for spectation
Track clipping
Fuel Filter
S2 licensed
Searched x10 couldn't find anything.
Correct me if I'm wrong, but isn't there a way to clip or have free roam beyond and through the track barriers in shift+U mode? I swore this was possible.
Any replies much apprec.
-FF
Fuel Filter
S2 licensed
Make sure you change cameras or hit shift+backspace twice. It starts blurred and needs a little kick in the rear to activate the settings for some reason.
Fuel Filter
S2 licensed
Quote from Electrik Kar :Thanks

Last night I was experimenting toggling between having bloom on or bloom off (normal) and when I did that I thought that neither option was appropriate or realistic. Enabling that bloom means that the picture contrast really washes out and it looks as Hyper described as 'worn out and dirty'. But I also found out that normal settings (with no bloom), also looked very artificial- unnaturally vivid and harsh, and ugly. If you drive around with one setting for a while, you get get used to it, but over time I prefered the bloom setting, as it has a softer quality about it that does tend to look a bit more 'natural', to me anyhow.

There aren't any games around which look real, and we shouldn't expect there to be. At the end of the day you've just gotta give the technology you're using some concessions, as it's all about tricks. Bloom is a low cost special effect which doesn't look real, but it can be better than not having it.

Yea, I found that to be true. Even if you soften the bloom to relatively nothing, the lighting itself does appear more realistic. There is a way to turn the contrast up a smidge through the .ini, and that does help a bit for the 'dirty' look. The trick of it is to get the bloom to stick to the light source (in the sky ofcourse) imo that is more realistic than the swiming through a dirty pond type of bloom. There are settings within the .ini that allow this, though one thing affects another and it becomes tricky. I can see the potential in this, it's just got to be implemented correctly and without making you want to squirt Visine in your eyes.
I've got the .ini here that I've been working on. I tried setting the bloom so that it activates mostly when you are shaded by the light source (sun) from buildings, trees and tunnels. Sunset's seem to overact a bit.
Fuel Filter
S2 licensed
Quote from mutt107 :heres a screen shot.
sry for big image

Don't think Integrated chipsets support bloom. Could be wrong but that one I doubt. Sorry man.
Fuel Filter
S2 licensed
Try this and tell me what you think. I tried to keep the bloom in the sky and the track as clear as possible. Tunnels and bridges may make you twacky and cause seasures

I call it Flash-bloom.
Last edited by Fuel Filter, .
Fuel Filter
S2 licensed
Quote from CobraDrifter :Wow,most realistic race simulator ever :P

Wow. That steps the realism up a bit, huh?
Fuel Filter
S2 licensed
Changed my 7900GS for a 8800GT combined with an E6600 stock. Peak FPS increased - minimum is the same. LFS is very cpu intensive probably due to the physics. Put 30 cars with individual physics in one shot and you'd see a top of the liner cpu choke. Same thing for me with CSS online. Best bet is to find an overclockable intel motherboard and cheap c2d and buckoke it with fsb.
Fuel Filter
S2 licensed
Quote from h3adbang3r :The 9800GX2 from what I heard is a major dissapointment, only 30% better than the 8800 Ultra. Yet the 9800GTX blows the entire 8 series out of the water several times over. So basically, someone thought it was a good idea to stick two 8800GTX's together and call it the 9800GX2, but the 9800GTX will be the card with the new technology. I could be wrong though.

Basicaly. It's actualy two G92 GTS's in one. Why they didn't give the G92's a 8900xxx tag is beyond me - unless they plan on card revision within the 9xxx series (naming it 9900GT/GTX/ect) like they did with the 5 and 7 generation. The whole 8 series has become messy and confusing to a joe shmoe walking into Best Buy to pick the old GTS 640mb because, "if it costs more, it's usualy better quality".

I heard the 98GTX is gonna be based on the G92 also, so... if thats true, looks like we'll be waiting for new technology for a while. Hopefully ATI catches up and puts on some pressure again.
Fuel Filter
S2 licensed
If you know that the PSU still works and arent hearing the hard drive churning and arent seeing anything on the monitor when you try to boot, the mobo would be my guess.

Are you looking to buy a processer, ram, videocard, ect. w/ this new setup? Or are you using exhising components?
Fuel Filter
S2 licensed
Quote from shaun463 :Thanks ajp for the link

Color code :
ATI
Nvidia
3DFX
S3 (VIA)
Matrox
Intel

8800Ultra
8800GTX
8800GTS (G92) < edit
8800GT (G92) < edit
HD3870 < edit
HD2900XT 1GB
8800GTS 640MB
HD2900XT 512MB
HD3850 < edit
8800GTS 320MB
7950GX2...............

And the month or two away 9800GX2 and 3870x2 crowning it off (0>-)
Last edited by Fuel Filter, .
Fuel Filter
S2 licensed
Yeah, thats a bit hot for idle.
Assuming you have a fan on it, does the fan kick up at these high temps? If you don't, create some fan profiles - clean your case if it's dusty - and get an extra case fan. By no means should a 6200 w/ an onboard fan get that hot.
Fuel Filter
S2 licensed
Quote from jimaxx :ATI Radeon HD 2600 Pro 512MB

In my last topic i stated the wrong card, So to put it straight to the point, is the £10 cheaper worth not getting a 8600gt? is this thing that good of a performer?
Cheers,
Jim.

Edit: Just been looking at a review the 8600gt seems to almost double its perfomance in most games but sitll any information would be nice

Depends if it fits you imo. ATI is known for image quality and high power consumption and nV for FPS and low power consumption. They are both priced accordingly to performance so it becomes a question of your CPU and PSU.
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